Hearts

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Unicorn Games
Hearts

Hearts

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About the Game Hearts

Released in 2026-09-15 • Categories:cardsstrategy

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Looking for cutthroat card play? Try Hearts or team up in Spades and outwit opponents in Gin Rummy.

Hearts: The Art of Evasion and Ambush

Hearts turns standard trick-taking upside down. In most card games, you fight to win every trick. In Hearts, tricks are poison. Four players sit at the table with zero teammates. You win by taking as few penalty points as possible, ducking under high leads and dumping toxic cards onto opponents. Every Heart you collect adds 1 penalty point. The Queen of Spades inflicts a catastrophic 13 points. Yet one daredevil maneuver flips the entire board: Shoot the Moon. If you capture all 13 Hearts and the Queen of Spades in a single round, your penalty drops to zero while your three rivals absorb 26 points each. It is suspicious, sharp, and cutthroat.

Video Tutorial

📺 Video TutorialWatch on YouTube↗

The Origins and Rise of Hearts

Hearts descends from Reversis, a 1750s Spanish card game where players actively avoided winning tricks. The game traveled across Europe before arriving in the United States in the late 19th century. American parlors stripped down the complex scoring of Reversis, keeping the core rule that hearts were penalty points.

The game evolved drastically around 1909 with the introduction of the Queen of Spades as an extra hazard. Players nicknamed her the "Black Lady" or "Calamity Jane." Taking the Queen meant immediate trouble. In 1992, Microsoft bundled Hearts into Windows for Workgroups 3.11 with local network multiplayer under the name NetHearts. Alongside Solitaire and Minesweeper, Hearts turned office local area networks into clandestine battlegrounds. Today, it remains one of the most widely played trick-avoidance games on the planet.

Table Layout and the Passing Cycle

Hearts uses a standard 52-card deck without jokers. Suits carry equal weight, and cards rank strictly from Ace down to 2 (A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2). There is no trump suit.

Four players compete individually. Each player receives 13 cards dealt clockwise.

Before the first card hits the table, players pass three cards face down according to a strict four-hand rotation:

  • Hand 1: Pass three cards to the player on your left.
  • Hand 2: Pass three cards to the player on your right.
  • Hand 3: Pass three cards to the player sitting across from you.
  • Hand 4: No passing (hold your original 13 cards).
  • The cycle resets on Hand 5. Passing shapes the entire round. You can dump dangerous cards or deliberately hand over high honors to feed an unsuspecting neighbor.

    Core Concepts and Terms

  • The Penalty Cards: Exactly 14 cards carry point values. Each of the 13 Hearts costs 1 point. The Queen of Spades costs 13 points. Total available penalty pool: 26 points per hand.
  • The Two of Clubs: The player holding the 2 of Clubs must lead it to open the first trick of the round.
  • First Trick Immunity: No penalty cards can be played on trick one. You cannot discard a Heart or the Queen of Spades on the opening trick, even if you hold no Clubs.
  • Breaking Hearts: You cannot lead a Heart until someone plays a Heart on a previous trick, or unless your hand contains only Hearts.
  • Shooting the Moon: Winning all 13 Hearts plus the Queen of Spades in one deal. The shooter scores 0 points, and the other three players each gain 26 points.
  • Dumping (Sloughing): Discarding an unwanted high card or penalty point onto a trick when you cannot follow the led suit.
  • Voiding a Suit: Purposely emptying your hand of an entire suit. Being void lets you safely discard cards whenever that suit is led.
  • The Black Lady: The Queen of Spades. Dangerous, volatile, and worth half the points in the deck.
  • The Objective: Keep Your Score Lowest at 100 Points

    Hearts plays over multiple hands until one player reaches or exceeds 100 points.

    The instant someone crosses the 100-point mark, the game stops immediately. The player with the lowest cumulative score wins the match.

    Every hand is an exercise in damage control. Scoring 0 points on a hand is a victory. Forcing 15 or 20 points onto a leading rival keeps you in contention.

    Rules of Play and Trick Taking

    The round begins with the player holding the 2 of Clubs placing it on the table.

    Following Suit: Players must follow the led suit if they hold cards in it. If Clubs are led, you must play a Club.

    Discarding When Void: If you have no cards of the led suit, you can throw down any card in your hand. On trick one, however, you cannot play a Heart or the Queen of Spades. From trick two onward, all restrictions vanish.

    Winning the Trick: The highest card of the suit led wins the trick. Because there are no trumps, a Spade cannot beat an Ace of Diamonds if Diamonds were led.

    The winner gathers the four cards into their pile and leads any legal card for the next trick.

    Step-by-Step Strategy Guide

  • Step 1: Pass Away High Danger Cards: If you hold the Ace or King of Spades without holding four or five lower Spades to guard them, pass them away. Holding high Spades without length invites the Queen onto your head.
  • Step 2: Create a Short Suit: Pass cards from the suit where you hold the fewest cards. Emptying Diamonds or Clubs early gives you an immediate discard ramp on tricks two and three.
  • Step 3: Flush the Queen Early: When holding low Spades, lead them repeatedly. Forcing players to follow Spades pushes the Queen into the open before penalty cards start flying.
  • Step 4: Track the Heart Count: Count every Heart played onto the table. Knowing how many Hearts remain in opponents' hands prevents accidental trick grabs late in the deal.
  • Step 5: Hold Exit Cards: Keep low cards in multiple suits for the endgame. If you are forced onto lead during the final three tricks with only high cards, you will eat every point on the board.
  • Tactical Playbook for Competitive Hearts

  • Duck and Cover: Play just below the highest card already on the table. If an opponent plays the Jack of Diamonds, play the 10 or 9. Let them take the trick.
  • The Queen of Spades Trap: If you hold the Queen of Spades, keep three or four small Spades with her. Wait until an opponent leads an Ace or King of Spades, then drop the Queen on their trick.
  • Moon Defense Protocol: If you see one player take two early tricks packed with high cards, sound the alarm. Do not dump Hearts blindly. Keep a high stopper card to step in and win a trick, breaking their 26-point run.
  • Feed the Leader: Keep tabs on the overall scoreboard. If the player in first place is trailing you closely, dump penalty points onto their tricks to push them closer to the 100-point exit.
  • Frequently Asked Questions

    No. The first trick has strict immunity. No Hearts and no Queen of Spades may be discarded on trick one, even if you are void in Clubs.

    About the Unicorn Games Hearts Experience

    Clean, distraction-free card play right in your browser. Play against intelligent AI opponents that understand moon defense and queen trapping, or host private tables with friends. Zero downloads, zero installations, and no tracking cookies. After evading penalties in Hearts, test your teamwork in Spades, master sets in Gin Rummy, or relax with Klondike Solitaire.

    We Value Your Feedback

    Have thoughts on bot difficulty, found a card display bug, or want custom point limit options? Contact our team directly through our Contact Page or email us at g@unicorn.games. We read every message and respond quickly.

    Controls

    Pass & play cardsLeft Click / Tap
    Avoid receiving penalty heart cards and the Queen of Spades.
    Supports Keyboard, Mouse & Touch

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