Pyramid Solitaire

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Unicorn Games
Pyramid Solitaire

Pyramid Solitaire

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About the Game Pyramid Solitaire

Released in 2026-09-30 • Categories:solitairecardspuzzle

Unicorn GamesUnicorn Games✓
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Looking for a challenge? Try FreeCell or Spider Solitaire.

Pyramid Solitaire: The Ancient 13-Point Puzzle

Pyramid Solitaire strips away descending card runs and suit matching. It replaces them with pure arithmetic. Twenty-eight face-up cards form an overlapping triangular structure across seven rows. Your objective is simple: demolish the structure by pairing exposed cards whose combined values equal 13. Kings discard on their own. Aces equal one. Queens need an Ace. Tens need a Three.

A standard 52-card deck leaves 24 cards in the reserve stock. You flip them one card at a time. A single reserve cell lets you park one inconvenient card to unlock a match underneath. Every move alters the geometry of the remaining pyramid. If you clear the wrong pair early, you trap the cards needed to unlock the apex. Victory demands careful forward planning and sharp card counting.

The Origins of Pyramid Solitaire

Most historians place the birth of Pyramid Solitaire in the mid-twentieth century. Card game scholars Albert Morehead and Geoffrey Mott-Smith documented the game under the name Tut's Tomb in their 1949 reference work, *The Complete Book of Solitaire and Patience Games*. The title drew inspiration from the sensational archaeological discoveries in Egypt during the 1920s.

The game spread quickly across home card tables because it required less physical surface area than seven-column Klondike tables. Digital card compilations in the late 1980s and 1990s introduced millions of computer users to its quick, high-tension format. Modern versions added reserve holding cells and redeal limits, turning a punishing game of chance into a solvable tactical puzzle.

Setting Up the Tableau

You play with a single standard 52-card deck without jokers.

Deal 28 cards face-up in seven overlapping horizontal rows to build the pyramid:

  • Row 1 (Apex): 1 card face-up.
  • Row 2: 2 cards face-up, overlapping the left and right edges of Row 1.
  • Row 3: 3 cards face-up, overlapping Row 2.
  • Row 4: 4 cards face-up, overlapping Row 3.
  • Row 5: 5 cards face-up, overlapping Row 4.
  • Row 6: 6 cards face-up, overlapping Row 5.
  • Row 7 (Base): 7 cards face-up across the bottom row.
  • The remaining 24 cards form the face-down stock pile placed in the lower-left station. Next to the stock sits the waste pile area. Between the stock and discard piles sits an empty reserve cell slot. The discard pile sits in the lower-right station to store matched pairs permanently.

    Core Pyramid Concepts and Terms

  • The Pyramid: The triangular formation of 28 face-up cards distributed across seven tiered rows.
  • Covered Cards: Any card partially blocked by one or two cards in the row directly beneath it. Covered cards cannot be clicked, dragged, or matched.
  • Exposed Cards: Cards with no overlapping cards resting over their bottom corners. Only exposed cards can enter a match.
  • Stock Pile: The 24-card reserve stack. You draw cards from the stock one by one to find matching values.
  • Waste Pile: The face-up discard area beside the stock. The top card of the waste pile remains fully playable at all times.
  • The Reserve Cell: A dedicated holding space that holds exactly one card from the pyramid or waste pile.
  • Discard Pile: The final resting zone for cleared cards. Once cards reach the discard pile, they never reenter play.
  • The Ultimate Goal: Victory

    You win by removing all 28 cards from the pyramid. Clearing the stock pile and waste pile is optional. Only the 28 pyramid cards determine a win.

    Not every shuffle has a winning solution. In strict traditional play without redeals or reserve cells, win rates sit below 5 percent. With three full stock redeals and a single reserve holding cell, a focused player can win between 25 and 35 percent of random deals. Our solver engine verifies winnable paths for custom challenges, ensuring that bad luck never locks an attentive player out of a fair win.

    The Universal Rules of Pyramid Solitaire

    Card values follow face ranks directly:

  • King: 13 points (Clears alone without a partner)
  • Queen: 12 points
  • Jack: 11 points
  • 10 through 2: Face value (10 down to 2 points)
  • Ace: 1 point
  • Valid pairs must sum to exactly 13:

  • King (13): Removed with a single click.
  • Queen (12) + Ace (1): 13
  • Jack (11) + 2: 13
  • 10 + 3: 13
  • 9 + 4: 13
  • 8 + 5: 13
  • 7 + 6: 13
  • A pyramid card is only free when both cards overlapping it in the row beneath have been removed. If a 7 in row three sits over an 8 and a 5 in row four, you cannot touch the 7 until both the 8 and 5 leave the board.

    Pairs can combine any two exposed cards:

  • Two exposed cards from the pyramid.
  • One exposed pyramid card and the current waste card.
  • One exposed pyramid card and the card parked in your reserve cell.
  • The top waste card and the parked reserve card.
  • Suits do not restrict matches. A heart pairs freely with a spade, club, or diamond as long as the numbers total 13.

    Step-by-Step Guide to Success

  • Step 1: Clear Exposed Kings First: Scan the bottom row before drawing from the stock. Remove every exposed King immediately. They vanish for free and expose the cards above them.
  • Step 2: Match Within the Pyramid: Look for pairs inside the active pyramid before touching the stock. Removing two pyramid cards in a single move clears double the board space.
  • Step 3: Check Buried Blockers: Locate the three remaining copies of any card you need. If both Aces sit buried deep under the left side of the pyramid, do not burn a waste Queen without a clear extraction route.
  • Step 4: Draw Through the Stock: Flip cards one by one when the pyramid has no legal moves. Match drawn stock cards against exposed pyramid cards whenever possible.
  • Step 5: Use the Reserve Cell to Unblock Pairs: Park an exposed card in the reserve cell to uncover the card directly underneath. If the newly exposed card pairs with the parked card, match them immediately.
  • How We Calculate Your Performance

    Every removed pair awards 5 points. Every cleared King awards 5 points. Demolishing all 28 cards of the pyramid earns a 500-point completion bonus.

    The game clock counts upward by single seconds from your first move. The move counter logs every card discard, stock draw, and reserve transfer. Elite runs solve the full pyramid in under three minutes and under forty moves.

    Advanced Tactics for High Win Rates

    Inspect the pyramid layout before touching a card. Note the location of all four Kings and low rank pairs. If an Ace covers the only Queen that can reach it, you face an impossible branch unless you use the reserve cell or stock copies.

    Count cards actively. If three 8s are already discarded and the final 8 sits in row two, every 5 in the deck becomes critical. Discarding a 5 carelessly against a waste card can strand that high-tier 8 forever.

    Do not fill your reserve cell early. A loaded reserve cell blocks tactical options. Keep the cell empty until you need to park an active card to expose an instant match directly below it. Once the match clears, your reserve returns to an open state.

    Stock cards loop through three complete passes. Do not panic on the first pass if key numbers pass by. Note their positions, clear space on the pyramid, and collect them on the second rotation.

    Frequently Asked Questions

    Yes. The game runs directly in your browser on desktop, tablet, and mobile. No installations, downloads, or account setups are required.

    About the Unicorn Games Pyramid Experience

    This implementation runs on a dedicated HTML5 engine tuned for fast input and accurate math. Cards feature clean soft-3D tactile surfaces with crisp two-tone suit geometry for immediate readability at any screen size. Audio runs through the Web Audio synthesizer without prerecorded sample lag. An integrated undo stack lets you step back through moves to test alternate branches. The hint engine highlights overlooked pairs.

    We Value Your Feedback

    Found an issue, or want to suggest a new card feature? Send feedback directly to g@unicorn.games. Player feedback drives our engine improvements.

    Controls

    Select card and pair to 13Left Click / Tap
    Pair exposed cards that sum to 13 to clear the pyramid. Kings remove alone.
    Supports Keyboard, Mouse & Touch

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